/*
* Copyright (C) 1997-2001 Id Software, Inc.
* 
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE.
* 
* See the GNU General Public License for more details.
* 
* You should have received a copy of the GNU General Public License along with
* this program; if not, write to the Free Software Foundation, Inc., 59 Temple
* Place - Suite 330, Boston, MA 02111-1307, USA.
*  
*/

// Created on 13.11.2003 by RST.

// $Id: M_Chick.java,v 1.4 2005/11/20 22:18:33 salomo Exp $
using System;
using Defines = Suake2.UI.Defines;
using Suake2.UI.game;
using Lib = Suake2.UI.util.Lib;
using Math3D = Suake2.UI.util.Math3D;
namespace Suake2.UI.game.monsters
{
	
	public class M_Chick
	{
		public M_Chick()
		{
			InitBlock();
		}
		public class AnonymousClassEntThinkAdapter:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "ChickMoan";
				}
				
			}
			public override bool think(edict_t self)
			{
				if (Lib.random() < 0.5)
					GameBase.gi.sound(self, Defines.CHAN_VOICE, jake2.game.monsters.M_Chick.sound_idle1, 1, Defines.ATTN_IDLE, 0);
				else
					GameBase.gi.sound(self, Defines.CHAN_VOICE, jake2.game.monsters.M_Chick.sound_idle2, 1, Defines.ATTN_IDLE, 0);
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter1:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "chick_stand";
				}
				
			}
			public override bool think(edict_t self)
			{
				self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Chick.chick_move_stand;
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter2:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "chick_fidget";
				}
				
			}
			public override bool think(edict_t self)
			{
				if ((self.monsterinfo.aiflags & Defines.AI_STAND_GROUND) != 0)
					return true;
				if (Lib.random() <= 0.3)
					self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Chick.chick_move_fidget;
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter3:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "chick_run";
				}
				
			}
			public override bool think(edict_t self)
			{
				if ((self.monsterinfo.aiflags & Defines.AI_STAND_GROUND) != 0)
				{
					self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Chick.chick_move_stand;
					return true;
				}
				
				if (self.monsterinfo.currentmove == jake2.game.monsters.M_Chick.chick_move_walk || self.monsterinfo.currentmove == jake2.game.monsters.M_Chick.chick_move_start_run)
				{
					self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Chick.chick_move_run;
				}
				else
				{
					self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Chick.chick_move_start_run;
				}
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter4:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "chick_walk";
				}
				
			}
			public override bool think(edict_t self)
			{
				self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Chick.chick_move_walk;
				return true;
			}
		}
		public class AnonymousClassEntPainAdapter:EntPainAdapter
		{
			override public System.String ID
			{
				get
				{
					return "chick_pain";
				}
				
			}
			public override void  pain(edict_t self, edict_t other, float kick, int damage)
			{
				float r;
				
				if (self.health < (self.max_health / 2))
					self.s.skinnum = 1;
				
				if (GameBase.level.time < self.pain_debounce_time)
					return ;
				
				self.pain_debounce_time = GameBase.level.time + 3;
				
				r = Lib.random();
				if (r < 0.33)
					GameBase.gi.sound(self, Defines.CHAN_VOICE, jake2.game.monsters.M_Chick.sound_pain1, 1, Defines.ATTN_NORM, 0);
				else if (r < 0.66)
					GameBase.gi.sound(self, Defines.CHAN_VOICE, jake2.game.monsters.M_Chick.sound_pain2, 1, Defines.ATTN_NORM, 0);
				else
					GameBase.gi.sound(self, Defines.CHAN_VOICE, jake2.game.monsters.M_Chick.sound_pain3, 1, Defines.ATTN_NORM, 0);
				
				if (GameBase.skill.value_Renamed == 3)
					return ; // no pain anims in nightmare
				
				if (damage <= 10)
					self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Chick.chick_move_pain1;
				else if (damage <= 25)
					self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Chick.chick_move_pain2;
				else
					self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Chick.chick_move_pain3;
				return ;
			}
		}
		public class AnonymousClassEntThinkAdapter5:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "chick_dead";
				}
				
			}
			public override bool think(edict_t self)
			{
				Math3D.VectorSet(self.mins, - 16, - 16, 0);
				Math3D.VectorSet(self.maxs, 16, 16, 16);
				self.movetype = Defines.MOVETYPE_TOSS;
				self.svflags |= Defines.SVF_DEADMONSTER;
				self.nextthink = 0;
				GameBase.gi.linkentity(self);
				return true;
			}
		}
		public class AnonymousClassEntDieAdapter:EntDieAdapter
		{
			override public System.String ID
			{
				get
				{
					return "chick_die";
				}
				
			}
			
			public override void  die(edict_t self, edict_t inflictor, edict_t attacker, int damage, float[] point)
			{
				int n;
				
				//		   check for gib
				if (self.health <= self.gib_health)
				{
					GameBase.gi.sound(self, Defines.CHAN_VOICE, GameBase.gi.soundindex("misc/udeath.wav"), 1, Defines.ATTN_NORM, 0);
					for (n = 0; n < 2; n++)
						GameMisc.ThrowGib(self, "models/objects/gibs/bone/tris.md2", damage, Defines.GIB_ORGANIC);
					for (n = 0; n < 4; n++)
						GameMisc.ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, Defines.GIB_ORGANIC);
					GameMisc.ThrowHead(self, "models/objects/gibs/head2/tris.md2", damage, Defines.GIB_ORGANIC);
					self.deadflag = Defines.DEAD_DEAD;
					return ;
				}
				
				if (self.deadflag == Defines.DEAD_DEAD)
					return ;
				
				//		   regular death
				self.deadflag = Defines.DEAD_DEAD;
				self.takedamage = Defines.DAMAGE_YES;
				
				n = Lib.rand() % 2;
				if (n == 0)
				{
					self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Chick.chick_move_death1;
					GameBase.gi.sound(self, Defines.CHAN_VOICE, jake2.game.monsters.M_Chick.sound_death1, 1, Defines.ATTN_NORM, 0);
				}
				else
				{
					self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Chick.chick_move_death2;
					GameBase.gi.sound(self, Defines.CHAN_VOICE, jake2.game.monsters.M_Chick.sound_death2, 1, Defines.ATTN_NORM, 0);
				}
			}
		}
		public class AnonymousClassEntThinkAdapter6:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "chick_duck_down";
				}
				
			}
			public override bool think(edict_t self)
			{
				if ((self.monsterinfo.aiflags & Defines.AI_DUCKED) != 0)
					return true;
				self.monsterinfo.aiflags |= Defines.AI_DUCKED;
				self.maxs[2] -= 32;
				self.takedamage = Defines.DAMAGE_YES;
				self.monsterinfo.pausetime = GameBase.level.time + 1;
				GameBase.gi.linkentity(self);
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter7:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "chick_duck_hold";
				}
				
			}
			public override bool think(edict_t self)
			{
				if (GameBase.level.time >= self.monsterinfo.pausetime)
					self.monsterinfo.aiflags &= ~ Defines.AI_HOLD_FRAME;
				else
					self.monsterinfo.aiflags |= Defines.AI_HOLD_FRAME;
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter8:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "chick_duck_up";
				}
				
			}
			public override bool think(edict_t self)
			{
				self.monsterinfo.aiflags &= ~ Defines.AI_DUCKED;
				self.maxs[2] += 32;
				self.takedamage = Defines.DAMAGE_AIM;
				GameBase.gi.linkentity(self);
				return true;
			}
		}
		public class AnonymousClassEntDodgeAdapter:EntDodgeAdapter
		{
			override public System.String ID
			{
				get
				{
					return "chick_dodge";
				}
				
			}
			public override void  dodge(edict_t self, edict_t attacker, float eta)
			{
				if (Lib.random() > 0.25)
					return ;
				
				if (self.enemy != null)
					self.enemy = attacker;
				
				self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Chick.chick_move_duck;
				return ;
			}
		}
		public class AnonymousClassEntThinkAdapter9:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "ChickSlash";
				}
				
			}
			public override bool think(edict_t self)
			{
				float[] aim = new float[]{0, 0, 0};
				
				Math3D.VectorSet(aim, Defines.MELEE_DISTANCE, self.mins[0], 10);
				GameBase.gi.sound(self, Defines.CHAN_WEAPON, jake2.game.monsters.M_Chick.sound_melee_swing, 1, Defines.ATTN_NORM, 0);
				GameWeapon.fire_hit(self, aim, (10 + (Lib.rand() % 6)), 100);
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter10:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "ChickRocket";
				}
				
			}
			public override bool think(edict_t self)
			{
				float[] forward = new float[]{0, 0, 0}, right = new float[]{0, 0, 0};
				float[] start = new float[]{0, 0, 0};
				float[] dir = new float[]{0, 0, 0};
				float[] vec = new float[]{0, 0, 0};
				
				Math3D.AngleVectors(self.s.angles, forward, right, null);
				Math3D.G_ProjectSource(self.s.origin, M_Flash.monster_flash_offset[Defines.MZ2_CHICK_ROCKET_1], forward, right, start);
				
				Math3D.VectorCopy(self.enemy.s.origin, vec);
				vec[2] += self.enemy.viewheight;
				Math3D.VectorSubtract(vec, start, dir);
				Math3D.VectorNormalize(dir);
				
				Monster.monster_fire_rocket(self, start, dir, 50, 500, Defines.MZ2_CHICK_ROCKET_1);
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter11:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "Chick_PreAttack1";
				}
				
			}
			public override bool think(edict_t self)
			{
				GameBase.gi.sound(self, Defines.CHAN_VOICE, jake2.game.monsters.M_Chick.sound_missile_prelaunch, 1, Defines.ATTN_NORM, 0);
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter12:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "ChickReload";
				}
				
			}
			public override bool think(edict_t self)
			{
				GameBase.gi.sound(self, Defines.CHAN_VOICE, jake2.game.monsters.M_Chick.sound_missile_reload, 1, Defines.ATTN_NORM, 0);
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter13:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "chick_attack1";
				}
				
			}
			public override bool think(edict_t self)
			{
				self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Chick.chick_move_attack1;
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter14:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "chick_rerocket";
				}
				
			}
			public override bool think(edict_t self)
			{
				if (self.enemy.health > 0)
				{
					if (GameUtil.range(self, self.enemy) > Defines.RANGE_MELEE)
						if (GameUtil.visible(self, self.enemy))
							if (Lib.random() <= 0.6)
							{
								self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Chick.chick_move_attack1;
								return true;
							}
				}
				self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Chick.chick_move_end_attack1;
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter15:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "chick_reslash";
				}
				
			}
			public override bool think(edict_t self)
			{
				if (self.enemy.health > 0)
				{
					if (GameUtil.range(self, self.enemy) == Defines.RANGE_MELEE)
						if (Lib.random() <= 0.9)
						{
							self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Chick.chick_move_slash;
							return true;
						}
						else
						{
							self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Chick.chick_move_end_slash;
							return true;
						}
				}
				self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Chick.chick_move_end_slash;
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter16:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "chick_slash";
				}
				
			}
			public override bool think(edict_t self)
			{
				self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Chick.chick_move_slash;
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter17:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "chick_melee";
				}
				
			}
			public override bool think(edict_t self)
			{
				self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Chick.chick_move_start_slash;
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter18:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "chick_attack";
				}
				
			}
			public override bool think(edict_t self)
			{
				self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Chick.chick_move_start_attack1;
				return true;
			}
		}
		public class AnonymousClassEntInteractAdapter:EntInteractAdapter
		{
			override public System.String ID
			{
				get
				{
					return "chick_sight";
				}
				
			}
			public override bool interact(edict_t self, edict_t other)
			{
				GameBase.gi.sound(self, Defines.CHAN_VOICE, jake2.game.monsters.M_Chick.sound_sight, 1, Defines.ATTN_NORM, 0);
				return true;
			}
		}
		private void  InitBlock()
		{
			chick_frames_fidget = new mframe_t[]{new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, ChickMoan), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null)};
			chick_frames_stand = new mframe_t[]{new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, chick_fidget)};
			chick_frames_start_run = new mframe_t[]{new mframe_t(GameAI.ai_run, 1, null), new mframe_t(GameAI.ai_run, 0, null), new mframe_t(GameAI.ai_run, 0, null), new mframe_t(GameAI.ai_run, - 1, null), new mframe_t(GameAI.ai_run, - 1, null), new mframe_t(GameAI.ai_run, 0, null), new mframe_t(GameAI.ai_run, 1, null), new mframe_t(GameAI.ai_run, 3, null), new mframe_t(GameAI.ai_run, 6, null), new mframe_t(GameAI.ai_run, 3, null)};
			chick_frames_run = new mframe_t[]{new mframe_t(GameAI.ai_run, 6, null), new mframe_t(GameAI.ai_run, 8, null), new mframe_t(GameAI.ai_run, 13, null), new mframe_t(GameAI.ai_run, 5, null), new mframe_t(GameAI.ai_run, 7, null), new mframe_t(GameAI.ai_run, 4, null), new mframe_t(GameAI.ai_run, 11, null), new mframe_t(GameAI.ai_run, 5, null), new mframe_t(GameAI.ai_run, 9, null), new mframe_t(GameAI.ai_run, 7, null)};
			chick_frames_walk = new mframe_t[]{new mframe_t(GameAI.ai_walk_Renamed_Field, 6, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 8, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 13, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 5, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 7, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 4, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 11, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 5, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 9, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 7, null)};
			chick_frames_pain1 = new mframe_t[]{new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null)};
			chick_frames_pain2 = new mframe_t[]{new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null)};
			chick_frames_pain3 = new mframe_t[]{new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, - 6, null), new mframe_t(GameAI.ai_move_Renamed_Field, 3, null), new mframe_t(GameAI.ai_move_Renamed_Field, 11, null), new mframe_t(GameAI.ai_move_Renamed_Field, 3, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 4, null), new mframe_t(GameAI.ai_move_Renamed_Field, 1, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, - 3, null), new mframe_t(GameAI.ai_move_Renamed_Field, - 4, null), new mframe_t(GameAI.ai_move_Renamed_Field, 5, null), new mframe_t(GameAI.ai_move_Renamed_Field, 7, null), new mframe_t(GameAI.ai_move_Renamed_Field, - 2, null), new mframe_t(GameAI.ai_move_Renamed_Field, 3, null), new mframe_t(GameAI.ai_move_Renamed_Field, - 5, null), new mframe_t(GameAI.ai_move_Renamed_Field, - 2, null), new mframe_t(GameAI.ai_move_Renamed_Field, - 8, null), new mframe_t(GameAI.ai_move_Renamed_Field, 2, null)};
			chick_frames_death2 = new mframe_t[]{new mframe_t(GameAI.ai_move_Renamed_Field, - 6, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, - 1, null), new mframe_t(GameAI.ai_move_Renamed_Field, - 5, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, - 1, null), new mframe_t(GameAI.ai_move_Renamed_Field, - 2, null), new mframe_t(GameAI.ai_move_Renamed_Field, 1, null), new mframe_t(GameAI.ai_move_Renamed_Field, 10, null), new mframe_t(GameAI.ai_move_Renamed_Field, 2, null), new mframe_t(GameAI.ai_move_Renamed_Field, 3, null), new mframe_t(GameAI.ai_move_Renamed_Field, 1, null), new mframe_t(GameAI.ai_move_Renamed_Field, 2, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 3, null), new mframe_t(GameAI.ai_move_Renamed_Field, 3, null), new mframe_t(GameAI.ai_move_Renamed_Field, 1, null), new mframe_t(GameAI.ai_move_Renamed_Field, - 3, null), new mframe_t(GameAI.ai_move_Renamed_Field, - 5, null), new mframe_t(GameAI.ai_move_Renamed_Field, 4, null), new mframe_t(GameAI.ai_move_Renamed_Field, 15, null), new mframe_t(GameAI.ai_move_Renamed_Field, 14, null), new mframe_t(GameAI.ai_move_Renamed_Field, 1, null)};
			chick_frames_death1 = new mframe_t[]{new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, - 7, null), new mframe_t(GameAI.ai_move_Renamed_Field, 4, null), new mframe_t(GameAI.ai_move_Renamed_Field, 11, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null)};
			chick_frames_duck = new mframe_t[]{new mframe_t(GameAI.ai_move_Renamed_Field, 0, chick_duck_down), new mframe_t(GameAI.ai_move_Renamed_Field, 1, null), new mframe_t(GameAI.ai_move_Renamed_Field, 4, chick_duck_hold), new mframe_t(GameAI.ai_move_Renamed_Field, - 4, null), new mframe_t(GameAI.ai_move_Renamed_Field, - 5, chick_duck_up), new mframe_t(GameAI.ai_move_Renamed_Field, 3, null), new mframe_t(GameAI.ai_move_Renamed_Field, 1, null)};
			chick_frames_start_attack1 = new mframe_t[]{new mframe_t(GameAI.ai_charge, 0, Chick_PreAttack1), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 4, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, - 3, null), new mframe_t(GameAI.ai_charge, 3, null), new mframe_t(GameAI.ai_charge, 5, null), new mframe_t(GameAI.ai_charge, 7, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, chick_attack1)};
			chick_frames_attack1 = new mframe_t[]{new mframe_t(GameAI.ai_charge, 19, ChickRocket), new mframe_t(GameAI.ai_charge, - 6, null), new mframe_t(GameAI.ai_charge, - 5, null), new mframe_t(GameAI.ai_charge, - 2, null), new mframe_t(GameAI.ai_charge, - 7, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 1, null), new mframe_t(GameAI.ai_charge, 10, ChickReload), new mframe_t(GameAI.ai_charge, 4, null), new mframe_t(GameAI.ai_charge, 5, null), new mframe_t(GameAI.ai_charge, 6, null), new mframe_t(GameAI.ai_charge, 6, null), new mframe_t(GameAI.ai_charge, 4, null), new mframe_t(GameAI.ai_charge, 3, chick_rerocket)};
			chick_frames_end_attack1 = new mframe_t[]{new mframe_t(GameAI.ai_charge, - 3, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, - 6, null), new mframe_t(GameAI.ai_charge, - 4, null), new mframe_t(GameAI.ai_charge, - 2, null)};
			chick_frames_slash = new mframe_t[]{new mframe_t(GameAI.ai_charge, 1, null), new mframe_t(GameAI.ai_charge, 7, ChickSlash), new mframe_t(GameAI.ai_charge, - 7, null), new mframe_t(GameAI.ai_charge, 1, null), new mframe_t(GameAI.ai_charge, - 1, null), new mframe_t(GameAI.ai_charge, 1, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 1, null), new mframe_t(GameAI.ai_charge, - 2, chick_reslash)};
			chick_frames_end_slash = new mframe_t[]{new mframe_t(GameAI.ai_charge, - 6, null), new mframe_t(GameAI.ai_charge, - 1, null), new mframe_t(GameAI.ai_charge, - 6, null), new mframe_t(GameAI.ai_charge, 0, null)};
			chick_frames_start_slash = new mframe_t[]{new mframe_t(GameAI.ai_charge, 1, null), new mframe_t(GameAI.ai_charge, 8, null), new mframe_t(GameAI.ai_charge, 3, null)};
		}
		
		public const int FRAME_attak101 = 0;
		
		public const int FRAME_attak102 = 1;
		
		public const int FRAME_attak103 = 2;
		
		public const int FRAME_attak104 = 3;
		
		public const int FRAME_attak105 = 4;
		
		public const int FRAME_attak106 = 5;
		
		public const int FRAME_attak107 = 6;
		
		public const int FRAME_attak108 = 7;
		
		public const int FRAME_attak109 = 8;
		
		public const int FRAME_attak110 = 9;
		
		public const int FRAME_attak111 = 10;
		
		public const int FRAME_attak112 = 11;
		
		public const int FRAME_attak113 = 12;
		
		public const int FRAME_attak114 = 13;
		
		public const int FRAME_attak115 = 14;
		
		public const int FRAME_attak116 = 15;
		
		public const int FRAME_attak117 = 16;
		
		public const int FRAME_attak118 = 17;
		
		public const int FRAME_attak119 = 18;
		
		public const int FRAME_attak120 = 19;
		
		public const int FRAME_attak121 = 20;
		
		public const int FRAME_attak122 = 21;
		
		public const int FRAME_attak123 = 22;
		
		public const int FRAME_attak124 = 23;
		
		public const int FRAME_attak125 = 24;
		
		public const int FRAME_attak126 = 25;
		
		public const int FRAME_attak127 = 26;
		
		public const int FRAME_attak128 = 27;
		
		public const int FRAME_attak129 = 28;
		
		public const int FRAME_attak130 = 29;
		
		public const int FRAME_attak131 = 30;
		
		public const int FRAME_attak132 = 31;
		
		public const int FRAME_attak201 = 32;
		
		public const int FRAME_attak202 = 33;
		
		public const int FRAME_attak203 = 34;
		
		public const int FRAME_attak204 = 35;
		
		public const int FRAME_attak205 = 36;
		
		public const int FRAME_attak206 = 37;
		
		public const int FRAME_attak207 = 38;
		
		public const int FRAME_attak208 = 39;
		
		public const int FRAME_attak209 = 40;
		
		public const int FRAME_attak210 = 41;
		
		public const int FRAME_attak211 = 42;
		
		public const int FRAME_attak212 = 43;
		
		public const int FRAME_attak213 = 44;
		
		public const int FRAME_attak214 = 45;
		
		public const int FRAME_attak215 = 46;
		
		public const int FRAME_attak216 = 47;
		
		public const int FRAME_death101 = 48;
		
		public const int FRAME_death102 = 49;
		
		public const int FRAME_death103 = 50;
		
		public const int FRAME_death104 = 51;
		
		public const int FRAME_death105 = 52;
		
		public const int FRAME_death106 = 53;
		
		public const int FRAME_death107 = 54;
		
		public const int FRAME_death108 = 55;
		
		public const int FRAME_death109 = 56;
		
		public const int FRAME_death110 = 57;
		
		public const int FRAME_death111 = 58;
		
		public const int FRAME_death112 = 59;
		
		public const int FRAME_death201 = 60;
		
		public const int FRAME_death202 = 61;
		
		public const int FRAME_death203 = 62;
		
		public const int FRAME_death204 = 63;
		
		public const int FRAME_death205 = 64;
		
		public const int FRAME_death206 = 65;
		
		public const int FRAME_death207 = 66;
		
		public const int FRAME_death208 = 67;
		
		public const int FRAME_death209 = 68;
		
		public const int FRAME_death210 = 69;
		
		public const int FRAME_death211 = 70;
		
		public const int FRAME_death212 = 71;
		
		public const int FRAME_death213 = 72;
		
		public const int FRAME_death214 = 73;
		
		public const int FRAME_death215 = 74;
		
		public const int FRAME_death216 = 75;
		
		public const int FRAME_death217 = 76;
		
		public const int FRAME_death218 = 77;
		
		public const int FRAME_death219 = 78;
		
		public const int FRAME_death220 = 79;
		
		public const int FRAME_death221 = 80;
		
		public const int FRAME_death222 = 81;
		
		public const int FRAME_death223 = 82;
		
		public const int FRAME_duck01 = 83;
		
		public const int FRAME_duck02 = 84;
		
		public const int FRAME_duck03 = 85;
		
		public const int FRAME_duck04 = 86;
		
		public const int FRAME_duck05 = 87;
		
		public const int FRAME_duck06 = 88;
		
		public const int FRAME_duck07 = 89;
		
		public const int FRAME_pain101 = 90;
		
		public const int FRAME_pain102 = 91;
		
		public const int FRAME_pain103 = 92;
		
		public const int FRAME_pain104 = 93;
		
		public const int FRAME_pain105 = 94;
		
		public const int FRAME_pain201 = 95;
		
		public const int FRAME_pain202 = 96;
		
		public const int FRAME_pain203 = 97;
		
		public const int FRAME_pain204 = 98;
		
		public const int FRAME_pain205 = 99;
		
		public const int FRAME_pain301 = 100;
		
		public const int FRAME_pain302 = 101;
		
		public const int FRAME_pain303 = 102;
		
		public const int FRAME_pain304 = 103;
		
		public const int FRAME_pain305 = 104;
		
		public const int FRAME_pain306 = 105;
		
		public const int FRAME_pain307 = 106;
		
		public const int FRAME_pain308 = 107;
		
		public const int FRAME_pain309 = 108;
		
		public const int FRAME_pain310 = 109;
		
		public const int FRAME_pain311 = 110;
		
		public const int FRAME_pain312 = 111;
		
		public const int FRAME_pain313 = 112;
		
		public const int FRAME_pain314 = 113;
		
		public const int FRAME_pain315 = 114;
		
		public const int FRAME_pain316 = 115;
		
		public const int FRAME_pain317 = 116;
		
		public const int FRAME_pain318 = 117;
		
		public const int FRAME_pain319 = 118;
		
		public const int FRAME_pain320 = 119;
		
		public const int FRAME_pain321 = 120;
		
		public const int FRAME_stand101 = 121;
		
		public const int FRAME_stand102 = 122;
		
		public const int FRAME_stand103 = 123;
		
		public const int FRAME_stand104 = 124;
		
		public const int FRAME_stand105 = 125;
		
		public const int FRAME_stand106 = 126;
		
		public const int FRAME_stand107 = 127;
		
		public const int FRAME_stand108 = 128;
		
		public const int FRAME_stand109 = 129;
		
		public const int FRAME_stand110 = 130;
		
		public const int FRAME_stand111 = 131;
		
		public const int FRAME_stand112 = 132;
		
		public const int FRAME_stand113 = 133;
		
		public const int FRAME_stand114 = 134;
		
		public const int FRAME_stand115 = 135;
		
		public const int FRAME_stand116 = 136;
		
		public const int FRAME_stand117 = 137;
		
		public const int FRAME_stand118 = 138;
		
		public const int FRAME_stand119 = 139;
		
		public const int FRAME_stand120 = 140;
		
		public const int FRAME_stand121 = 141;
		
		public const int FRAME_stand122 = 142;
		
		public const int FRAME_stand123 = 143;
		
		public const int FRAME_stand124 = 144;
		
		public const int FRAME_stand125 = 145;
		
		public const int FRAME_stand126 = 146;
		
		public const int FRAME_stand127 = 147;
		
		public const int FRAME_stand128 = 148;
		
		public const int FRAME_stand129 = 149;
		
		public const int FRAME_stand130 = 150;
		
		public const int FRAME_stand201 = 151;
		
		public const int FRAME_stand202 = 152;
		
		public const int FRAME_stand203 = 153;
		
		public const int FRAME_stand204 = 154;
		
		public const int FRAME_stand205 = 155;
		
		public const int FRAME_stand206 = 156;
		
		public const int FRAME_stand207 = 157;
		
		public const int FRAME_stand208 = 158;
		
		public const int FRAME_stand209 = 159;
		
		public const int FRAME_stand210 = 160;
		
		public const int FRAME_stand211 = 161;
		
		public const int FRAME_stand212 = 162;
		
		public const int FRAME_stand213 = 163;
		
		public const int FRAME_stand214 = 164;
		
		public const int FRAME_stand215 = 165;
		
		public const int FRAME_stand216 = 166;
		
		public const int FRAME_stand217 = 167;
		
		public const int FRAME_stand218 = 168;
		
		public const int FRAME_stand219 = 169;
		
		public const int FRAME_stand220 = 170;
		
		public const int FRAME_stand221 = 171;
		
		public const int FRAME_stand222 = 172;
		
		public const int FRAME_stand223 = 173;
		
		public const int FRAME_stand224 = 174;
		
		public const int FRAME_stand225 = 175;
		
		public const int FRAME_stand226 = 176;
		
		public const int FRAME_stand227 = 177;
		
		public const int FRAME_stand228 = 178;
		
		public const int FRAME_stand229 = 179;
		
		public const int FRAME_stand230 = 180;
		
		public const int FRAME_walk01 = 181;
		
		public const int FRAME_walk02 = 182;
		
		public const int FRAME_walk03 = 183;
		
		public const int FRAME_walk04 = 184;
		
		public const int FRAME_walk05 = 185;
		
		public const int FRAME_walk06 = 186;
		
		public const int FRAME_walk07 = 187;
		
		public const int FRAME_walk08 = 188;
		
		public const int FRAME_walk09 = 189;
		
		public const int FRAME_walk10 = 190;
		
		public const int FRAME_walk11 = 191;
		
		public const int FRAME_walk12 = 192;
		
		public const int FRAME_walk13 = 193;
		
		public const int FRAME_walk14 = 194;
		
		public const int FRAME_walk15 = 195;
		
		public const int FRAME_walk16 = 196;
		
		public const int FRAME_walk17 = 197;
		
		public const int FRAME_walk18 = 198;
		
		public const int FRAME_walk19 = 199;
		
		public const int FRAME_walk20 = 200;
		
		public const int FRAME_walk21 = 201;
		
		public const int FRAME_walk22 = 202;
		
		public const int FRAME_walk23 = 203;
		
		public const int FRAME_walk24 = 204;
		
		public const int FRAME_walk25 = 205;
		
		public const int FRAME_walk26 = 206;
		
		public const int FRAME_walk27 = 207;
		
		public const int FRAME_recln201 = 208;
		
		public const int FRAME_recln202 = 209;
		
		public const int FRAME_recln203 = 210;
		
		public const int FRAME_recln204 = 211;
		
		public const int FRAME_recln205 = 212;
		
		public const int FRAME_recln206 = 213;
		
		public const int FRAME_recln207 = 214;
		
		public const int FRAME_recln208 = 215;
		
		public const int FRAME_recln209 = 216;
		
		public const int FRAME_recln210 = 217;
		
		public const int FRAME_recln211 = 218;
		
		public const int FRAME_recln212 = 219;
		
		public const int FRAME_recln213 = 220;
		
		public const int FRAME_recln214 = 221;
		
		public const int FRAME_recln215 = 222;
		
		public const int FRAME_recln216 = 223;
		
		public const int FRAME_recln217 = 224;
		
		public const int FRAME_recln218 = 225;
		
		public const int FRAME_recln219 = 226;
		
		public const int FRAME_recln220 = 227;
		
		public const int FRAME_recln221 = 228;
		
		public const int FRAME_recln222 = 229;
		
		public const int FRAME_recln223 = 230;
		
		public const int FRAME_recln224 = 231;
		
		public const int FRAME_recln225 = 232;
		
		public const int FRAME_recln226 = 233;
		
		public const int FRAME_recln227 = 234;
		
		public const int FRAME_recln228 = 235;
		
		public const int FRAME_recln229 = 236;
		
		public const int FRAME_recln230 = 237;
		
		public const int FRAME_recln231 = 238;
		
		public const int FRAME_recln232 = 239;
		
		public const int FRAME_recln233 = 240;
		
		public const int FRAME_recln234 = 241;
		
		public const int FRAME_recln235 = 242;
		
		public const int FRAME_recln236 = 243;
		
		public const int FRAME_recln237 = 244;
		
		public const int FRAME_recln238 = 245;
		
		public const int FRAME_recln239 = 246;
		
		public const int FRAME_recln240 = 247;
		
		public const int FRAME_recln101 = 248;
		
		public const int FRAME_recln102 = 249;
		
		public const int FRAME_recln103 = 250;
		
		public const int FRAME_recln104 = 251;
		
		public const int FRAME_recln105 = 252;
		
		public const int FRAME_recln106 = 253;
		
		public const int FRAME_recln107 = 254;
		
		public const int FRAME_recln108 = 255;
		
		public const int FRAME_recln109 = 256;
		
		public const int FRAME_recln110 = 257;
		
		public const int FRAME_recln111 = 258;
		
		public const int FRAME_recln112 = 259;
		
		public const int FRAME_recln113 = 260;
		
		public const int FRAME_recln114 = 261;
		
		public const int FRAME_recln115 = 262;
		
		public const int FRAME_recln116 = 263;
		
		public const int FRAME_recln117 = 264;
		
		public const int FRAME_recln118 = 265;
		
		public const int FRAME_recln119 = 266;
		
		public const int FRAME_recln120 = 267;
		
		public const int FRAME_recln121 = 268;
		
		public const int FRAME_recln122 = 269;
		
		public const int FRAME_recln123 = 270;
		
		public const int FRAME_recln124 = 271;
		
		public const int FRAME_recln125 = 272;
		
		public const int FRAME_recln126 = 273;
		
		public const int FRAME_recln127 = 274;
		
		public const int FRAME_recln128 = 275;
		
		public const int FRAME_recln129 = 276;
		
		public const int FRAME_recln130 = 277;
		
		public const int FRAME_recln131 = 278;
		
		public const int FRAME_recln132 = 279;
		
		public const int FRAME_recln133 = 280;
		
		public const int FRAME_recln134 = 281;
		
		public const int FRAME_recln135 = 282;
		
		public const int FRAME_recln136 = 283;
		
		public const int FRAME_recln137 = 284;
		
		public const int FRAME_recln138 = 285;
		
		public const int FRAME_recln139 = 286;
		
		public const int FRAME_recln140 = 287;
		
		public const float MODEL_SCALE = 1.000000f;
		
		internal static int sound_missile_prelaunch;
		
		internal static int sound_missile_launch;
		
		internal static int sound_melee_swing;
		
		internal static int sound_melee_hit;
		
		internal static int sound_missile_reload;
		
		internal static int sound_death1;
		
		internal static int sound_death2;
		
		internal static int sound_fall_down;
		
		internal static int sound_idle1;
		
		internal static int sound_idle2;
		
		internal static int sound_pain1;
		
		internal static int sound_pain2;
		
		internal static int sound_pain3;
		
		internal static int sound_sight;
		
		internal static int sound_search;
		
		//UPGRADE_NOTE: The initialization of  'ChickMoan' was moved to static method 'jake2.game.monsters.M_Chick'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter ChickMoan;
		
		//UPGRADE_NOTE: The initialization of  'chick_frames_fidget' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] chick_frames_fidget;
		
		//UPGRADE_NOTE: The initialization of  'chick_stand' was moved to static method 'jake2.game.monsters.M_Chick'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter chick_stand;
		
		internal static mmove_t chick_move_fidget = new mmove_t(FRAME_stand201, FRAME_stand230, chick_frames_fidget, chick_stand);
		
		//UPGRADE_NOTE: The initialization of  'chick_fidget' was moved to static method 'jake2.game.monsters.M_Chick'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter chick_fidget;
		
		//UPGRADE_NOTE: The initialization of  'chick_frames_stand' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] chick_frames_stand;
		
		internal static mmove_t chick_move_stand = new mmove_t(FRAME_stand101, FRAME_stand130, chick_frames_stand, null);
		
		//UPGRADE_NOTE: The initialization of  'chick_run' was moved to static method 'jake2.game.monsters.M_Chick'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter chick_run;
		
		//UPGRADE_NOTE: The initialization of  'chick_frames_start_run' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] chick_frames_start_run;
		
		internal static mmove_t chick_move_start_run = new mmove_t(FRAME_walk01, FRAME_walk10, chick_frames_start_run, chick_run);
		
		//UPGRADE_NOTE: The initialization of  'chick_frames_run' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] chick_frames_run;
		
		internal static mmove_t chick_move_run = new mmove_t(FRAME_walk11, FRAME_walk20, chick_frames_run, null);
		
		//UPGRADE_NOTE: The initialization of  'chick_frames_walk' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] chick_frames_walk;
		
		internal static mmove_t chick_move_walk = new mmove_t(FRAME_walk11, FRAME_walk20, chick_frames_walk, null);
		
		//UPGRADE_NOTE: The initialization of  'chick_walk' was moved to static method 'jake2.game.monsters.M_Chick'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter chick_walk;
		
		//UPGRADE_NOTE: The initialization of  'chick_frames_pain1' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] chick_frames_pain1;
		
		internal static mmove_t chick_move_pain1 = new mmove_t(FRAME_pain101, FRAME_pain105, chick_frames_pain1, chick_run);
		
		//UPGRADE_NOTE: The initialization of  'chick_frames_pain2' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] chick_frames_pain2;
		
		internal static mmove_t chick_move_pain2 = new mmove_t(FRAME_pain201, FRAME_pain205, chick_frames_pain2, chick_run);
		
		//UPGRADE_NOTE: The initialization of  'chick_frames_pain3' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] chick_frames_pain3;
		
		internal static mmove_t chick_move_pain3 = new mmove_t(FRAME_pain301, FRAME_pain321, chick_frames_pain3, chick_run);
		
		//UPGRADE_NOTE: The initialization of  'chick_pain' was moved to static method 'jake2.game.monsters.M_Chick'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntPainAdapter chick_pain;
		
		//UPGRADE_NOTE: The initialization of  'chick_dead' was moved to static method 'jake2.game.monsters.M_Chick'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter chick_dead;
		
		//UPGRADE_NOTE: The initialization of  'chick_frames_death2' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] chick_frames_death2;
		
		internal static mmove_t chick_move_death2 = new mmove_t(FRAME_death201, FRAME_death223, chick_frames_death2, chick_dead);
		
		//UPGRADE_NOTE: The initialization of  'chick_frames_death1' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] chick_frames_death1;
		
		internal static mmove_t chick_move_death1 = new mmove_t(FRAME_death101, FRAME_death112, chick_frames_death1, chick_dead);
		
		//UPGRADE_NOTE: The initialization of  'chick_die' was moved to static method 'jake2.game.monsters.M_Chick'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntDieAdapter chick_die;
		
		//UPGRADE_NOTE: The initialization of  'chick_duck_down' was moved to static method 'jake2.game.monsters.M_Chick'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter chick_duck_down;
		
		//UPGRADE_NOTE: The initialization of  'chick_duck_hold' was moved to static method 'jake2.game.monsters.M_Chick'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter chick_duck_hold;
		
		//UPGRADE_NOTE: The initialization of  'chick_duck_up' was moved to static method 'jake2.game.monsters.M_Chick'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter chick_duck_up;
		
		//UPGRADE_NOTE: The initialization of  'chick_frames_duck' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] chick_frames_duck;
		
		internal static mmove_t chick_move_duck = new mmove_t(FRAME_duck01, FRAME_duck07, chick_frames_duck, chick_run);
		
		//UPGRADE_NOTE: The initialization of  'chick_dodge' was moved to static method 'jake2.game.monsters.M_Chick'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntDodgeAdapter chick_dodge;
		
		//UPGRADE_NOTE: The initialization of  'ChickSlash' was moved to static method 'jake2.game.monsters.M_Chick'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter ChickSlash;
		
		//UPGRADE_NOTE: The initialization of  'ChickRocket' was moved to static method 'jake2.game.monsters.M_Chick'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter ChickRocket;
		
		//UPGRADE_NOTE: The initialization of  'Chick_PreAttack1' was moved to static method 'jake2.game.monsters.M_Chick'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter Chick_PreAttack1;
		
		//UPGRADE_NOTE: The initialization of  'ChickReload' was moved to static method 'jake2.game.monsters.M_Chick'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter ChickReload;
		
		//UPGRADE_NOTE: The initialization of  'chick_attack1' was moved to static method 'jake2.game.monsters.M_Chick'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter chick_attack1;
		
		//UPGRADE_NOTE: The initialization of  'chick_rerocket' was moved to static method 'jake2.game.monsters.M_Chick'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter chick_rerocket;
		
		//UPGRADE_NOTE: The initialization of  'chick_frames_start_attack1' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] chick_frames_start_attack1;
		
		internal static mmove_t chick_move_start_attack1 = new mmove_t(FRAME_attak101, FRAME_attak113, chick_frames_start_attack1, null);
		
		//UPGRADE_NOTE: The initialization of  'chick_frames_attack1' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] chick_frames_attack1;
		
		internal static mmove_t chick_move_attack1 = new mmove_t(FRAME_attak114, FRAME_attak127, chick_frames_attack1, null);
		
		//UPGRADE_NOTE: The initialization of  'chick_frames_end_attack1' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] chick_frames_end_attack1;
		
		internal static mmove_t chick_move_end_attack1 = new mmove_t(FRAME_attak128, FRAME_attak132, chick_frames_end_attack1, chick_run);
		
		//UPGRADE_NOTE: The initialization of  'chick_reslash' was moved to static method 'jake2.game.monsters.M_Chick'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter chick_reslash;
		
		//UPGRADE_NOTE: The initialization of  'chick_frames_slash' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] chick_frames_slash;
		
		internal static mmove_t chick_move_slash = new mmove_t(FRAME_attak204, FRAME_attak212, chick_frames_slash, null);
		
		//UPGRADE_NOTE: The initialization of  'chick_frames_end_slash' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] chick_frames_end_slash;
		
		internal static mmove_t chick_move_end_slash = new mmove_t(FRAME_attak213, FRAME_attak216, chick_frames_end_slash, chick_run);
		
		//UPGRADE_NOTE: The initialization of  'chick_slash' was moved to static method 'jake2.game.monsters.M_Chick'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter chick_slash;
		
		//UPGRADE_NOTE: The initialization of  'chick_frames_start_slash' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] chick_frames_start_slash;
		
		internal static mmove_t chick_move_start_slash = new mmove_t(FRAME_attak201, FRAME_attak203, chick_frames_start_slash, chick_slash);
		
		//UPGRADE_NOTE: The initialization of  'chick_melee' was moved to static method 'jake2.game.monsters.M_Chick'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter chick_melee;
		
		//UPGRADE_NOTE: The initialization of  'chick_attack' was moved to static method 'jake2.game.monsters.M_Chick'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter chick_attack;
		
		//UPGRADE_NOTE: The initialization of  'chick_sight' was moved to static method 'jake2.game.monsters.M_Chick'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntInteractAdapter chick_sight;
		
		/*
		* QUAKED monster_chick (1 .5 0) (-16 -16 -24) (16 16 32) Ambush
		* Trigger_Spawn Sight
		*/
		public static void  SP_monster_chick(edict_t self)
		{
			if (GameBase.deathmatch.value_Renamed != 0)
			{
				GameUtil.G_FreeEdict(self);
				return ;
			}
			
			sound_missile_prelaunch = GameBase.gi.soundindex("chick/chkatck1.wav");
			sound_missile_launch = GameBase.gi.soundindex("chick/chkatck2.wav");
			sound_melee_swing = GameBase.gi.soundindex("chick/chkatck3.wav");
			sound_melee_hit = GameBase.gi.soundindex("chick/chkatck4.wav");
			sound_missile_reload = GameBase.gi.soundindex("chick/chkatck5.wav");
			sound_death1 = GameBase.gi.soundindex("chick/chkdeth1.wav");
			sound_death2 = GameBase.gi.soundindex("chick/chkdeth2.wav");
			sound_fall_down = GameBase.gi.soundindex("chick/chkfall1.wav");
			sound_idle1 = GameBase.gi.soundindex("chick/chkidle1.wav");
			sound_idle2 = GameBase.gi.soundindex("chick/chkidle2.wav");
			sound_pain1 = GameBase.gi.soundindex("chick/chkpain1.wav");
			sound_pain2 = GameBase.gi.soundindex("chick/chkpain2.wav");
			sound_pain3 = GameBase.gi.soundindex("chick/chkpain3.wav");
			sound_sight = GameBase.gi.soundindex("chick/chksght1.wav");
			sound_search = GameBase.gi.soundindex("chick/chksrch1.wav");
			
			self.movetype = Defines.MOVETYPE_STEP;
			self.solid = Defines.SOLID_BBOX;
			self.s.modelindex = GameBase.gi.modelindex("models/monsters/bitch/tris.md2");
			Math3D.VectorSet(self.mins, - 16, - 16, 0);
			Math3D.VectorSet(self.maxs, 16, 16, 56);
			
			self.health = 175;
			self.gib_health = - 70;
			self.mass = 200;
			
			self.pain = chick_pain;
			self.die = chick_die;
			
			self.monsterinfo.stand = chick_stand;
			self.monsterinfo.walk = chick_walk;
			self.monsterinfo.run = chick_run;
			self.monsterinfo.dodge = chick_dodge;
			self.monsterinfo.attack = chick_attack;
			self.monsterinfo.melee = chick_melee;
			self.monsterinfo.sight = chick_sight;
			
			GameBase.gi.linkentity(self);
			
			self.monsterinfo.currentmove = chick_move_stand;
			self.monsterinfo.scale = MODEL_SCALE;
			
			GameAI.walkmonster_start.think(self);
		}
		static M_Chick()
		{
			ChickMoan = new AnonymousClassEntThinkAdapter();
			chick_stand = new AnonymousClassEntThinkAdapter1();
			chick_fidget = new AnonymousClassEntThinkAdapter2();
			chick_run = new AnonymousClassEntThinkAdapter3();
			chick_walk = new AnonymousClassEntThinkAdapter4();
			chick_pain = new AnonymousClassEntPainAdapter();
			chick_dead = new AnonymousClassEntThinkAdapter5();
			chick_die = new AnonymousClassEntDieAdapter();
			chick_duck_down = new AnonymousClassEntThinkAdapter6();
			chick_duck_hold = new AnonymousClassEntThinkAdapter7();
			chick_duck_up = new AnonymousClassEntThinkAdapter8();
			chick_dodge = new AnonymousClassEntDodgeAdapter();
			ChickSlash = new AnonymousClassEntThinkAdapter9();
			ChickRocket = new AnonymousClassEntThinkAdapter10();
			Chick_PreAttack1 = new AnonymousClassEntThinkAdapter11();
			ChickReload = new AnonymousClassEntThinkAdapter12();
			chick_attack1 = new AnonymousClassEntThinkAdapter13();
			chick_rerocket = new AnonymousClassEntThinkAdapter14();
			chick_reslash = new AnonymousClassEntThinkAdapter15();
			chick_slash = new AnonymousClassEntThinkAdapter16();
			chick_melee = new AnonymousClassEntThinkAdapter17();
			chick_attack = new AnonymousClassEntThinkAdapter18();
			chick_sight = new AnonymousClassEntInteractAdapter();
		}
	}
}